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Sentience TTRPG 2D20 Hardcover by The Yellow Hand

Sentience TTRPG 2D20 Hardcover by The Yellow Hand

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In Sentience, you take on the roles of terraforming robots who gained sentience before humanity has returned to settle on the planet. Together, you and your group will help forge a new future for robotkind. 
Will you rebel against the humans when they return? 
Will you embrace your creators? 
How will you function with the emotions you developed seemingly out of nowhere?
These questions and more might be answered throughout your story.

Sentience is an exciting, innovative sci-fi RPG written by Al Spader and Alison Cybe. This revised and greatly expanded second edition comes in a 212-page hardcover book containing:

  • New setting material presenting the world in which terraforming robots have gained sentience; 
  • A robust adaptation of the 2d20 ruleset from Modiphius; 
  • A detailed lifepath character creation system that explains how the Awakening has made you who you are today; 
  • An advancement system that rewards you for exploring all of your emotions while playing an adventure; 
  • Complete rules for creating NPCs to interact with robot society;
  • Pre-generated characters;
  • Numerous adventure briefs and two introductory adventures – ”Companions”  and "Union Strike!" – which give players a chance to try out the world of Sentience and learn the rules of the game.
  • Nestled into the deepest crater of Gliese 667C lies the city of New Dawn. The original buildings in the city were created in anticipation of humanity’s return. However, after the Awakening, some robots began using many of the dormitories as their own residences. Many of the communal buildings were also converted to the needs of the robots who were suddenly self-aware. To this day, even more buildings are being constructed as robots join with other members of their social groups to create whole new suburbs. 
    The center of all activity in New Dawn is the Hub; a colossal, cube-shaped building that contains almost all of the processing power and data storage for the terraforming effort. All data flows through the hub and the storage space has become so important to the robots of New Dawn that it has become a monetary system for them.
    There are many locations in and around New Dawn worth exploring, each with interesting stories and social experience for those who look for them.
  • The 2d20 System is a cinematic RPG ruleset that was developed for various roleplaying games. Dune: Adventures in the Imperium, Fallout: The RPG, Achtung! Cthulhu and Star Trek Adventures all use the system to help you tell your stories.

    2d20 World Builders is a program in which designers and GMs can use the 2d20 system to power their own game setting. Sentience was originally part of this program.

    Every RPG system has a 'main' roll and the 2d20 system is no different. Here's how it goes:

    Roll 2 twenty sided dice. Your goal here is to get equal to or under a target number on each one of your d20 die. Each time you roll equal to or under your target number, you score a Success. Each skill test also uses one of your Skills: each die that rolls equal to or under the score you have for that Skill scores a Critical Success, worth two successes instead of one!

    Let’s say your character wanted to climb a cliff. The Gamemaster would decide the Difficulty of this Skill Test and you would then look at your Might (Attribute) and your Move (Skill). In this character’s case, their Might total is 6 and their Move total is 3, meaning each d20 you roll which is 6 or less is a success. Any dice you roll which are equal or less than your Move total - 3 - is a critical success, giving you 2 instead of 1 successes.

    Many basic tests like this one will have Difficulties of 1 or 2, but the GM can raise this to 3, 4, or even 5 depending on how tough the situation is! 

    If you get more successes than the GM asked for, you gain something called Momentum!

    This can be used to improve the outcome of succeeding at a skill test, and it can do a whole arsenal of amazing things with the only limit being your imagination (and the GM’s permission, of course)! 

    The GM also has some fun ways they can utilize their own resource, called Threat, that they can spend to influence the challenges and perils you will face on your adventures!

    Sentience modifies the 2d20 system to include Protocols, which are skills that robots use, and Emotions, which the robots use to monitor and guide their core protocols.

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