You are an Explorer, attempting to determine what happened aboard a now-abandoned spaceship, known as the Wreck. As you explore, you’ll document what you find while trying to avoid a perilous fate, and count every breath you take (in case it becomes your last!)
The Explorers you play, the Contracts you undertake, and the Wrecks you explore are all customizable and interchangeable, leading to thousands of perilous adventures through the vacuum of space.
The design of One Breath Left is heavily inspired by late 20th century textbooks, maps and car manuals. Clean lines and large borders mesh with intricate diagrams, filled with immersive notations.
Interior layouts are will feature bold duo-tones, using bursts of bright color to help readers easily navigate to different phases of play. Depending on support and backer numbers, we'd like to riso print and staple bind the zine for this game, evoking the feeling of old floppy-cover instruction manuals.